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Subject: How to fix render crashes on Windows (64 bit)
Posted by: david_f_knight
Date: 2/18/2010 11:29:31 AM
 
[adapted from Mad Pierre's post for Vista and Win7 (32 bit)]

I've posted this to hopefully help people who have the same problems others have had. If you are running any 64 bit version of Windows and are experiencing Vegas Movie Studio crashing when rendering (especially from HD footage m2ts files) then this may help.

I cannot take the credit for the fix it is a summary of advice from the following thread:
www.sonycreativesoftware.com/forums/ShowMessage.asp?Forum=4&MessageID=695038

The fix

1. The 2GB memory cap problem


Download and install CFF explorer from www.ntcore.com/exsuite.php
Run CFFExplorer from an account with Administrator privileges
For each of the following files: VegasMovieStudioPE90.exe, VegasMovieStudioPE90k.dll, Sonymvd2pro_xp.dll, m2tsplug.dll, mcstdh264dec.dll, wmfplug4.dll
Note: Some of these are found in the FileIOPlugIns subdirectory. The Sonymvd2pro_xp.dll is found twice (once in the main directory and again under the plugins).

Open the file in CFFExplorer.
On the left side you'll see "NT HEADER".... "DOS HEADER"... etc
Highlight "FILE HEADER" under "NT HEADER"
On the right side you'll see a chart and in the bottom right corner you will see "CLICK HERE"
Click on that and a check box menu system will open.
Scroll down the menu list until you see "app can handle > than 2gig address space" and check that.
Save the file and close.

That should be it. Don't worry it's not as complicated as it sounds!!
Try rendering some movies in VMS that you had problems with.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/18/2010 11:35:23 AM
 
The steps required to fix this are different for 32-bit versions of Windows:

For 32-bit versions of Vista or Windows 7. Credit goes to blink3times and me.

For 32-bit versions of Windows XP. Credit goes to blink3times and me.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/21/2010 6:13:47 PM
 
This fixed my problem! Thank you so much! This seems like a relatively simple thing for sony to fix in an update?
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/21/2010 7:37:23 PM
 
The steps above are actually a work-around rather than a true fix. The bug in Vegas is still there, but the circumstances that trigger it don't occur after the changes above have been made. Sony needs to fix the underlying bug. That might not be very difficult, but it will involve actually changing their program code rather than merely reconfiguring the environment it is executed in, which is what this work-around does.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/22/2010 3:23:42 AM
 
Guys, can you help please?

I have followed the steps as you have described but when I get to the save bit it tells me I cannot save the changes, it then gives me the option to save under a different name (which I did) but when I try to open it no joy.

Thanks
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/22/2010 7:35:54 AM
 
You cannot save the changes made with CFFExplorer unless you are running as administrator. Otherwise you don't have the necessary privilege to save them. The modified versions must have the same names as the original files or they will be ignored. It is also necessary that the files are not in use to be able to save them, which means that you cannot be running Vegas under any account on your computer while you make these changes. I recommend making the changes after rebooting your computer to make sure none of the Vegas files are (still) loaded. Let us know how it goes for you.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/22/2010 1:53:54 PM
 
Shaun717, I had the same problem so saved the file to my desktop and then copied it from there into the Vegas directory to overwrite the target file.
Also, the admin needs to sticky these fix threads until Sony fixes them for good.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/1/2010 8:42:29 PM
 
Awesome work around. Thanks.

I never had any rendering issues until I tried 1080p. Then the crashing started. With 4.8 Mbps 720-24p WMV rendering I did not have any issues. But stepping up the the 6.4 Mbps 1080-24p WMV, it would crash quite quickly. Same went for MPEG rendering. I haven't tried that yet with the fix, but I'm looking forward to trying.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/10/2010 9:01:27 PM
 
So this workaround works well for most things but has caused new problems. Vegas can now blue screen Windows 7 x64 HP. 8mbps 1080-30p renders crash the whole system (BSOD) after about 1/2 hour.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/16/2010 5:42:51 PM
 
I am new here to the forums, have trolled a little before. I too had problems rendering to AVCHD formats. I changed the flags refrenced here in this post, and have had success rendering AVCHD. I do now have some sort of sync issue with my rendered 1920x1080 avchd, it seems after viewing through my ps3 about 3-4 minutes into video gets choppy and audio is advanced maybe 5-20 seconds. If I have the ps3 display turned on it plays at arond 12 mbps until it gets out of sync then it jumps to 25+ mbps. This is what I remember, I don't recall the exact rates. Is this a issue caused from the >2 gig flag? or a different issue, hopefully with a cure. I am at a loss with rendering anything HD. 1440x1080 AVCHD renders now and plays good for the most part but if I FF for a while I can get that out of sync also. I sincerely am thankfull for you guys that figured out the flag deal, however I am still not able to do much with HD. Any thoughts or tips from someone who knows what is going on would be greatly appeciated. Is my software rendering avchd correctly or is it rendering a corrupted file.

Thanks, Todd
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/16/2010 6:55:53 PM
 
It's extremely unlikely that changing the >2GB flag would cause a synchronization problem. The >2GB flag doesn't actually change anything about how Vegas works or any of its programming code. All the >2GB flag does is tell Windows to load the Vegas program in a slightly different way, but everything that is loaded is identical whether the >2GB flag is set or not. In other words, the >2GB flag actually modifies how Windows works, rather than how Vegas works. But doing that is enough to change the circumstances so that the bug in Vegas that still exists doesn't get triggered, preventing the rendering crashes or freeze-ups.

You said that you are at a loss for rendering anything HD. There are actually quite a number of different ways of rendering HD output. The choices that make sense for you depend on which type(s) of equipment you want to display your HD with. You've indicated that you use a PS3 for playing your AVCHD video files. You could also try playing one of your AVCHD files that has the synchronization problem with another device, such as the free VLC media player, on your computer. If you can play your AVCHD file with that without any problem, then that tells you that Vegas, and your AVCHD files, are essentially okay, and the problem is something with how your PS3 deals with AVCHD. I get the sense that your synchronization problem is not reproducible. By that I mean, I suspect the synchronization problem isn't identical each time you play a file (you said that fast forwarding throws it out of sync faster). That suggests the problem is with how your PS3 plays AVCHD. So, in general, to pursue this requires first determining what it is that actually has the problem, and my guess is it is your PS3.

I don't know what types of HD video your PS3 is supposed to be able to play.

That whole issue might be sidestepped just by rendering to some other HD format besides AVCHD. AVCHD isn't very good as a simple file (the AVCHD spec actually requires a whole set of supporting files that go with the video stream file). Vegas doesn't produce them when you render to AVCHD. Have you tried rendering to 1920x1080 wmv or avi, for example? I think they tend to be better formats for rendering to if you're going to use just a simple file rather than a true AVCHD compliant structure such as is used on ACVHD DVDs.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/16/2010 8:38:23 PM
 
Thank you for getting back to me so soon. You have a lot of good points, I agree that I have not isolated the playback or render issue, I am not quite sure how to go about the diagnosis, but would agree with your conclusion with FF. I am still not sure (being really new to all of this) what format I want/need. What I can tell you is I want to render 720x480 for my non hd stuff for friends and family, and I want to take advantage of the cameras1920x1080 HD for my DLP/ps3 equipment. I really dont know all the ins and outs of the specific format pros and cons. I do know I want to keep my hd files on DVD media single or dual layer. I have read the ps3 plays: MPEG-1, MPEG-2 PS, MPEG-2 TS, AVI, AVCHD(.m2ts) and others. So what would you suggest to be the best workflow for me now that you know what equipment I am dealing with, it looks like I am talking to the right guy, any guidance would be helpful.

Thanks, Todd
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/17/2010 11:44:11 AM
 
First, I don't have a PS3, so the advice I have is just me making guesses.

I do recommend downloading a free copy of the VLC media player. You can use that on your computer to play AVCHD files. If it plays your AVCHD files properly then you know the problem is with your PS3. If it doesn't play your AVCHD files properly, then you pretty much know the problem is with Vegas.

I just took a look at Sony's PS3 website. I have a few observations:

1) Have you updated the operating system in your PS3? The most recent version is 3.15, released December 10, 2009. I don't know if that will fix any of your problems, but it makes sense to use the latest version before spending any more time trying to fix things on your own.

2) According to Sony, the PS3 Video Categories that it supports on DVD media (what you said you want to use) are:

a) Data Discs ("Play video files saved on compatible, recordable disc media such as a CD-R or DVD-R.")

b) DVD-ROM / DVD-R / DVD+R / DVD-RW / DVD+RW ("Play a DVD or an AVCHD Disc.")

3) Regarding Data Discs, according to Sony, the PS3 types of HD files that can be played from DVD Data Discs are:

# MP4 file format
# - H.264/MPEG-4 AVC High Profile (AAC LC)

# MPEG-2 PS (MPEG2 Audio Layer 2, AAC LC, AC3(Dolby Digital), LPCM)

# MPEG-2 TS (MPEG2 Audio Layer 2, AC3 LC;Dolby Digital, AAC LC)

# MPEG-2 TS (H.264/MPEG-4 AVC, AAC LC)

# AVI
# - Motion JPEG (Linear PCM)
# - Motion JPEG (mu-Law)

# AVCHD (.m2ts / .mts)

# DivX

# WMV

- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Okay, getting back to advice:

As far as making standard definition DVDs for friends and family of video shot with your 1920x1080 camcorder, that should be pretty straight forward. After you have edited your HD video, just click "Make Movie"/Burn it to DVD, Blu-ray Disc, or CD/DVD. (I haven't actually made a SD DVD with Vegas yet, so lots of other people here could add advice about this if you need it someday.) If you want to have a menu on your DVD, then you will need to use some external program, like DVD Architect Studio, to combine the individual rendered SD videos together onto a SD DVD.

The bigger issue is making HD DVDs. You start from the same point you created your SD DVD, with your edited HD video in Vegas. You just need to choose different rendering options. There are two ways to go: creating an AVCHD Disc, or creating a Data Disc. The distinction is that a Data Disc is just a DVD with no particular structure, while an AVCHD Disc must be compliant with the AVCHD specification for DVDs. Sony Vegas does not offer an option for creating AVCHD DVDs (though it is possible with external programs such as multiAVCHD; see my post here for how to do it). Consequently, it is easier to create a Data Disc. Data Discs can not have menus like AVCHD Discs can have, however. So, if you require a menu, then you must go the AVCHD Disc route, otherwise you can go the Data Disc route. You can have any collection of files (video and non-video) you want on a Data Disc. The video files must be any of those the PS3 documentation says it supports. For starters, I suggest using the WMV format, but you can experiment and try others and find what works best for you with your equipment. That's pretty much it: in Vegas, render your edited HD video, just click "Make Movie"/Save it to my hard drive/Format(Windows Media Video V11 (*.wmv))+choose an appropriate audio & framerate 1080 Template (higher bitrate for better quality but bigger filesize). Burn the resulting HD video file(s) to a DVD and play it in your PS3.

Not having a PS3, I can't discuss the effectiveness of things like fast forwarding or rewinding video files on Data Discs. If that doesn't work well with any HD video format (you already know it doesn't work well with AVCHD video files) and it's important to you, then you would need to go the AVCHD DVD route. All those non-video stream files in AVCHD DVDs are there to support features like menus, chapter selection, fast forwarding, rewinding, subtitles, etc.

- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Alternatively, if you want to continue doing things as you currently have but just get the synchronization problem fixed, you could try the advice LR2003 gives in the thread I cited above for how to create an AVCHD DVD.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/17/2010 2:05:36 PM
 
Thank you for the helpful information. What are the differances between the formats for quality and size. I did render to AVI last night and ended up with a 603.67 GB rendered file! Same data rendered 6.42 GB in m2ts and 2.48 GB in MPEG-2. Is there a book or website that has done all the comparisons of the types and quality benefited, so I dont have to? Anyways I thank you for your helpful knowledge.

P.S. How would you even store a 600 GB file! Whew...

What is "VLC" and where do I find it?
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/17/2010 5:13:04 PM
 
The answer to your question is pretty tough to give, because Vegas actually offers infinitely many variations in rendering options. I don't know of any book or website that's done the comparisons, but I find that just a few experimental tests will pretty quickly get me pointed in the right direction.

So, because there are so many options, you need to be careful how you specify them. (I recommend taking notes and experimenting with short test clips so you can get your results quickly.) In general, you need to look at every field in the render dialog.

For example, when you choose the AVI render format there is also a field named Template. The initial template choice is "Default Template (uncompressed)" and it does just what it implies... renders your file in AVI format without compressing it (so each high definition 2 megapixel frame may be about 6MB in size times, say, 30 per second, which comes to about 180MB per second of HD video). You probably want to choose another template, like maybe HD 1080-60i YUV for example. [There are so many variables, like what the frame rate of your source video is, etc., which means I can't tell what you should use without knowing much more about your whole circumstances.]

If you don't see any template choice that you like, you can click the "Advanced Render..." button, and then click the "Custom..." button, then go to the Video tab and you can really start to adjust various video settings (ditto for the audio settings on the audio tab), and that's just for the AVI format. In general, use one of the supplied templates if any seems appropriate for you, and if not then choose the closest to what you want and then customize the individual settings to get exactly what you want.

You might find the WMV format has more intuitive template choices.

My approach is not to use a choice that just says "default" unless it also describes what that means. For example, I know what resolution I want to render to, and I know what frame rate I want, and I know that I want NTSC rather than PAL (because I live in the US), and I know what aspect ratio I want, and I know if I want interlaced or progressive video, and I know the characteristics of my source video (like whether it is interlaced or progressive, etc.), and I have a good idea of which format I want (at least after doing a little experimenting). So, I start with those things I know, then I play with the other things and see what happens. Of course, once you find what works well for you, you don't have to go through this whole thing again, just use the same settings.

Incidentally, the uncompressed AVI files produced by that default template would be used for rendering short clips that you intend to bring into some type of video editor tool for further processing, and then bring back into Vegas. Since it's uncompressed, it won't introduce any new compression artifacts. Otherwise, repeatedly compressing and decompressing a video clip will result in noise on noise on noise and degrade the image quality more with each generation. You'd never want to deliver your final production in the uncompressed form.

VLC is a free media player that natively plays AVCHD very nicely. You can google it to find many places where you can download it, like here.

Getting back to making SD DVDs, see this thread.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/21/2010 10:24:10 AM
 
Ok, I've got a new I5 (4 processors) with 8GB RAM running 64bit W7. My rendering times have decreased significantly from my P4 system. 2 hours of video with minimal effects takes about 45 minutes to MPG2. Is this good?
I haven't had any crash issues, but I decided to try this >2GB fix just to see if it made any difference in rendering performance. It doesn't. I also tried unchecking the "32 bit word machine" flag and that doesn't make any difference either.
Should I have expected any increase in performance, or is this just to fix the crashes? Should I reset the flags?
My next plan is to add another external drive (USB) so that I'm not reading and writing the same drive. Should I expect much better performance ?
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/22/2010 12:54:50 PM
 
On one hand, it's not really possible to say whether your new rendering times are good or bad without knowing lots more details because they can greatly influence your results. On the other hand, if your rendering results seem good to you, then they are good. It doesn't really matter what other people say, since you're the one that has to work with it. My personal feeling is that rendering at faster than real time, as you have, is pretty easy to live with.

I do not recommend making the >2GB mods unless you experience rendering crashes or freezes (or unless they provide you with some other benefit). I would not expect any change in performance one way or the other; the changes were intended just for fixing the crashes. It was worth making an experiment to try, though! Personally, I'd reset the flags as they originally were unless you have a need for the modifications.

As for adding an external USB drive: I would expect it to hurt your render performance. According to wikipedia, the maximum theoretical transfer rate of a USB 2.0 port is 480 Mbps. Most internal SATA hard drives have a maximum transfer rate of 3 Gbps, or more than six times faster.

The truth is, despite lots of advice to the contrary, adding a second hard drive will have almost no effect on render performance at all. How to prove it: you say it takes 45 minutes to render your 2 hour video. How long does it take to make a copy of that rendered video onto the same drive? Half of that time is the largest theoretical improvement you could hope for by adding a second hard drive with the same data transfer rate, and you won't even come anywhere close to that because the CPU is the bottleneck during rendering. That simple test is an excellent way of telling you what to expect, because it involves both reading and writing to the same drive (what is also happening during rendering with only one drive). My guess is that it will take no more than just a few minutes (a small fraction of the time required to render it) to make the copy.

In any case, I would have all my source material and my render destination on one or more internal SATA hard disk(s) with 3Gbps data transfer rate. If you have anything (source or destination) on an external hard disk connected through an USB port, your render performance will suffer somewhat.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/23/2010 6:13:23 AM
 
David,
Thanks, I'll reset my flags. And it sounds like even a second internal drive would make little difference.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/23/2010 12:00:15 PM
 
Is this fix valid also for version 8.0d? I'm having numerous crashes with 8.0d and SD video running 64-bit Vista. It crashes on pre-rendering as well.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/23/2010 12:35:55 PM
 
You can give it a try, but I seriously doubt that it will help. If it doesn't help, you can undo the changes. I have never had version 8.0d, but my understanding is that version 9 was the first to support the HD features that have caused the rendering crashes for some people, so I doubt 8.0d even has all the same executable files modified with this fix.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 3/24/2010 1:21:52 AM
 
Just a quick thank you to David, Mad Pierre and blink3times for taking the time to post things like this. No idea how Mad Pierre finds solutions like this but for me it worked a treat.

FYI I'm using 64bit Vista, 6gb RAM and an i7 CPU 920@2.67GHz and VMS platinum 9.0

Cheers
Exorsista
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/3/2010 1:31:41 PM
 
how to i get an administrator account for CFF explorer?
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/3/2010 3:29:27 PM
 
That depends on which version of Windows you use. This is a Windows issue, not a CFF Explorer issue, by the way. Windows XP requires at least one user account has administrator privileges. If you have only one user account, then it has administrator privileges. I don't use Vista or Windows 7 so I can't say how to do it with them, but the mechanism may be different. Try searching Windows help system for "administrator" if you use Vista or Windows 7.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/4/2010 3:35:34 PM
 
To Yanksfan2194:

If you use Windows 7, or maybe Vista, and haven't had any luck figuring out how to execute CFFExplorer with administrator privileges, take a look at SedgDad's 2nd message on 4/4/10.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/4/2010 8:12:11 PM
 
I run Windows 7...Did what that user said in his post but still no luck saving
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/5/2010 8:40:40 AM
 
Try plan B: in CFFExplorer save the modified files each with a new name. Then, with Windows Explorer, rename each of the original files to something new, and rename each of the modified files to the original file's name.

By the way, no matter what method you use, you cannot be executing any of the Sony Vegas Movie Studio programs at that time. It is best to start making the changes after rebooting your computer without executing Vegas beforehand.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/17/2010 2:44:16 PM
 
still no luck..does it mean anything that the files have HD instead of PE?
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/17/2010 5:16:04 PM
 
It certainly means something, but I don't know whether it is significant in this case. Have you found all the other files exactly as they are spelled in the first message of this thread?

Next, which Vegas program are you using, exactly, and which version? Vegas Movie Studio HD? Vegas Movie Studio Platinum 9? Or what?

What problem are you having, exactly? Is it still the problem with being unable to save the files modified with CFFExplorer, or is it with Vegas crashing when you are rendering, or is it some other problem?

What version of Windows are you using, exactly? XP, Vista, Windows 7, or some other version? And is it the 32-bit version or the 64-bit version?
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/18/2010 11:00:05 AM
 
I just bought a new Asus desktop that came with some nice parts for a great price. It has a Intel i7 processor, 9GB RAM, 1TB hardrive, NVIDIA GeForce GTX2660 Graphics and of course.... a 64 bit version of Windows 7.

I thought this computer would solve any of my playback problems and it did but...now I can't render in HD. I've read up on this thread and for the life of me can't figure out how to get around the 2G memory cap.

Before this desktop I've only edited on a HP laptop that had half the memory and hard drive with the one big differance being the 64 bit version of Windows Vista.

Long story short- I can Render HD projects on my laptop but not my new desktop.

Is Windows 7 the one thing holding me back from Rendering on this Desktop??

If so, could I just install Window Vista on my desktop and call it a fix?

Any thoughts would be great, thanks.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/18/2010 4:14:36 PM
 
I know that other people running Vista have also had this problem. I don't know why, but not everyone has the problem, though, regardless of which version of Windows they use. So, it is possible that installing Vista will help you, but I wouldn't count on it. In any case, installing Windows is much harder than implementing the fix described in this thread, so I suggest trying to figure out the 2GB fix before resorting to installing Vista. (Also, your Vista license my prohibit you from installing it on another machine, if it was your intent to use the copy from your old machine.)

When you say that you can't figure out how to get around the 2GB memory cap discussed in this thread, what do you mean? What part is causing you grief?
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/21/2010 5:57:42 AM
 
Newcomer to this forum with deep thanks to David for supplying this fix/workaround. I was going bonkers wondering why my new/powerful system would hang when rendering, until I found this thread. Smooth sailing now. Thanks again.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/21/2010 6:35:33 PM
 
Yes all of the files are basically the same except for the HD instead of PE

My specific problem is that when I import my .M2TS files from my Hauppauge (I record PS3 Call of Duty Gameplay) it will show up in the timeline and then I immediately get a message saying Vegas has stopped working.

I am using Vegas Movie Studio HD 9.0...the one that costs like 49.00 not 700.00

And my computer type is Windows 7 64 bit
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/22/2010 8:15:16 AM
 
The problem you're experiencing is different than the one this fix deals with. This fix is strictly for problems while rendering. However, there have been other threads recently that do deal with the problem that you seem to be having, such as this. However, I see that you've already read that thread, and I don't have anything new to suggest.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/26/2010 3:26:58 PM
 
Hey guys~! Newbie with Movie studio platinum pro 9.0 here with same problem. Crashing during rendering. I downloaded CFF explorer and adjusted the 2 gig box in Vegas 9.0 etc and when I went to save asked me if I wanted to overwrite file and said it couldn't save file. I AM logged in as the admin on my computer. Any ideas? I am not very versed in this kind of stuff. Thanks!
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/26/2010 7:56:00 PM
 
finally got it. I went to each file one at a time and changed the security feature to allow full control as a user. Just did all the files and I'm at 5% of the render that crashed 15 times yesterday. :)
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/28/2010 8:06:18 PM
 
I have just sucessfully done the CFF explorer change in the VSM 9.0b with some great help from Dave Knight as written in this thread - this subject seems to exist in many threads. I am the only user and therefore administrator on this win 7 64 bit PC. Rather than repeating a lot of stuff here suggest you go to the thread / forum subject " Render freezes with new Dell XPS9000" - read thru it to the bottom and it will give you details in how to get the CFF Explorer to work for you - Win 7 seems to handle the "Administrator' thing differently - but you must have Administrator Priveleges regardless of how you go at this... D Knight is the guy but I have just sucessfully gotten past the render freeze with an AVCHD timeline - and actually produced a disc.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 5/23/2010 7:09:18 PM
 
FWIW, I tried running CFF Explorer from an account with administrator privileges to perform this hack and it still wouldn't let me overwrite the original files. So I closed CFF Explorer and re-opened it by right-clicking the program link in my Start menu and selecting "Run as administrator" from the flyout menu.

Problem solved! I was then able to overwrite the original files when I saved. So it seems that even administrators may have to use "Run as administrator" in some cases.

Oh..: I'm using Vista Ultimate x64. Not sure if this applies to XP or 7.

Pete
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 7/19/2010 7:57:51 AM
 
Hi Everyone:
I've just purchased Platinum Movie Studio 10 and started having the crashing problem again (the fix worked fine for VMS 9). Some of the files are different for VMS 10. Does anyone have an update as to which files should be changed in version 10 to solve the 2G cap problem.
In the same thought, does it make a difference if I changed 'all' the .dll files to greater than 2G?
Thanks
Lucio
dr_lucio@yahoo.com
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 8/6/2010 7:59:35 AM
 
I just did the fix for VMS10. THe only .dll file that I couldn't find was the m2tsplug.dll.

Enable "show hidden files" and do not hide extension for known files and then search the Sony folder in the progx86 folder under windows 7 and you will find the rest of the files. the VegasMovieStudioPE90.exe is of course now changed to VegasMovieStudioPE100.exe. Same with the 90k.dll file.

MAKE SURE YOU BACK UP THE FILES and know which folder it comes from before making the CFF fix.

So far, it seems to be more stable and I was able to render to some other formats that I had trouble with before.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 9/6/2010 3:47:09 PM
 
Echoing what many others have said, THANKS for this fix. I'd purchased a new PC primarily for more video horsepower, and was very disappointed that VMS9 actually performed worse than on my old XP machine. (Also amazed that well over a year since the issue and workarounds were first noted it still takes hours of digging around to run across this.. Sony, huh?!)

Anyway, worked great to fix VMS 9.0b, running on Win7 64 bit, so I'm happy!
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 9/7/2010 4:48:36 AM
 
Hi there, I had the same issue. Someone pointed tsMuxe to me: it is a small free program; you basically take your final rendered file into tsMuxe, and within a few minutes, the file is basically fixed. It worked great for me. Sony definitely has a bug, nobody seems to want to recognize it though.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 9/7/2010 8:58:22 AM
 
Sony definitely has a bug, nobody seems to want to recognize it though.

Then so has Microsoft Flight simulator and several other well known programs... or it is a Windows error that nobody seems to want to recognize :-)

The tsMuxer can (among many other good things like i.e. muxing separate video and audio streams) "iron" a video file to be played smoothly on not so powerfull media players.

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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 9/8/2010 2:18:20 PM
 
I don't know if anyone else applied the CFFExplorer fix to VMS10. I did for about 6 weeks now and I can honestly say that VMS10 works near perfect for me ever since. No rendering crash, no problem editing AVCHD files, or rendering to and creating blue ray disc. It worked so well I applied the fix to DVDAS5 also.

Of course if you are not having any problem, you don't need the fix.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 9/13/2010 4:56:35 AM
 
I upgraded from VMS9.0b to VMS10 (completely uninstall 9, installed 10). (Somehow I'd missed that VMS10 was even available!)

I didn't apply the CFFEplorer fixes to VMS10, and never had any issues in a project rendering for both DVD and BD using VMS10 and DVDA5.

Rendering for BD 1920x1080 60i (matches source content) is about 1.2x real time on my Win7-based PC, and the quality is outstanding ("home video projects") so I am very happy. :-)
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 9/13/2010 2:32:10 PM
 
Regarding the 2GB memory cap mentioned in the 1st message. 2GB's of memory was already border-line years ago before the newest HD formats were created. You should want much more than that now. VMS 10 will not recognize/see MKV video files in your PC either..maybe FLV and SWF also. I know this is the case with MKV files because of personel experience. Lot of talk I see recommending expensive programs to do simple things. Format Factory is Free (the developer only asks for donations) and can convert video,pictures and music from one format to another of your choice. Thanks to it I converted a MKV file quickly into a MPEG-2 file and then I could use VMS to edit/render it. John
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 11/19/2010 7:55:02 AM
 
I've had a heck of a time trying to use Vegas 10 on a new Win 7 computer. Not only would it not make it through a render, I was unable to do very much with my videos in the timeline; just click in the timeline once too many times and Vegas would die/crash every time. I decided to try the CCF explorer memory cap workaround, minus the m2tsplug.dll file that isn't included in Vegas 10, and SURPRISE. I was able to complete the editing process in the timeline AND render the video to DVD Architect, without ONE SINGLE problem. So far, seems great, but I will have to use it for a while to be sure. The one thing that I don't understand is WHY Sony doesn't fix the problem. I've been a dedicated Vegas user for several years and have not had any problems with the early versions installed on nothing computers. Get a new version of the software and put it on a new super computer with new Windows, and it doesn't work? I would think Sony would keep up on technology for it's software; their hardware products seem to be pretty good. Anyway, THANKS for the help. I have messed with this problem for several months...
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Subject: RE: How to fix render crashes on Windows (64
Date: 11/20/2010 7:45:40 PM
 
I am in week 12 with VMS 10 after the CFFExplorer fix and both VMS 10 and DVDAS 5 is nearly flawless with HD and blu Ray AVCHD projects.
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Subject: RE: How to fix render crashes on Windows (64
Date: 1/6/2011 8:23:22 AM
 
I have a custom built i920 system with Win7 64 bit with 6 gb of RAM. After having nagging issues with my Platinum 10 upgrade (no crashes of anything like that), I finally jumped in and did the procedure outlined in this thread. What a difference it made in my experience. Jitters gone. Slowness gone. Large MOV file issues gone. My question is are there files could benefit from this fix like Sound Forge Audio Studio or DVD Architect Studio?
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Subject: RE: How to fix render crashes on Windows (64
Date: 1/7/2011 6:55:02 PM
 
I did the fix for DVDAS 5.0 too and it is rock solid. 4 months of perfection now with VMS 10. I even simultaneously rendered 90 minutes of 1920x1080 AVCHD files to 25 mbps blu Ray and 20 Mbps .mp4 and while it took over 9 hours for the blue Ray and another 5 hours longer for the mp4, it did not crash the next morning and the rendered files were flawless.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/9/2011 10:06:47 AM
 
Hello,

I am running vms platinum 10 on a sony vaio, i5 m520 @ 2.4ghz
8gb ram. Windows 7 64bit.

I have changed all the flags mentioned in the thread but i'm still getting an out of memory error message when the edit comes to the last few frames.

I am editing time-lapse footage, each frame is about 2797x1583 and the entire film is about three minutes long and there is music for the entire length.

I am trying to render the film at 1080 50i using mts

Would this really be to high memory demand for my system or am i still missing something.

Thanks very much for these posts

adrian

ps i have also tried shortening the film before the point where it always stops but then it just stops again around the same place before the new end.......
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/11/2011 5:48:50 PM
 
This fix worked for me too! I have a new Dell Studio XPS PC with Core i7 -850, and Windows 7 Home Premium. I was rendering videos in HD with Vegas Movie Studio 9, but for some reason, I started on one tonight, and it kept crashing. I came here, searched the forums for the word "crashes" and found this useful thread.

I too had the same issue as everyone else about not being able to save the modified Sony files from Explorer Suite mentioned at the top of this thread, so I saved them into my desktop folder, and moved them manually to the Sony direcotries where they belong.

Even though I am the admin and control panel shows me as admin, it still did not let me save files to the x86 directory. And I also made sure Vagas was not running, so I have no idea why Explorer Suite could not save the files into the x86 programs folder.

No problem, once I got the files renamed and all copied, I restarted Vegas, and guess what, Vegas is rendering perfectly now! No crashes, no exceptions, no abnormal terminations, life is good.

Also, one of the files, mcstdh264dec.dll was not to be found on my PC even with a search, but the fix worked without this file being modified.

Thanks to all who contributed!
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/12/2011 8:37:27 AM
 
I have applied the 2gb flag fix to VMS10 with success. However on occasion DVDA5 will crash or hang on starting. I have read a few of you applied the 2gb flag fix to DVDA, my question is what files did you work with in DVDA5, no one has expanded on that. I would certainly like to give it a try since it made SMV9 and 10 rock solid. Any help with the files are much appreciated.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/12/2011 11:52:15 AM
 
This is what I replaced in DVDAS5.0:

dvdarchst50.exe
dvdarchst50k.dll
mcstdh264dec.dll
sonymvd2pro_xp.dll
wmfplug4.dll

For VMS 10:
VegasMovieStudioPE100.exe
vegasmoviestudiope100k.dll
mcstdh264dec.dll
sonymvd2pro_xp.dll
wmfplug4.dll

Take snapshot of their original locations before moving them and replacing them with the modified files.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/12/2011 3:57:12 PM
 
Thank you! I will certainly give it a go. When I did the flag mod in VMS10 I just copied the original with a modified name and left it in place, then modified the original. What issues were you having with DVDA5.0? and did this remidied your issues?

Thank you for helping me out.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/13/2011 8:51:30 AM
 
I don't recall any issue but I just started using DVDAS5.0. I figured it doesn't hurt to apply the fix way back then since it worked so well for VMS10. Both VMS 10 and DVDAS 5.0 are flawless to me right now after 4 months of use. No problem with HD rendering and blue ray disc creation.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/13/2011 8:54:23 AM
 
Message Deleted by User.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/13/2011 9:58:48 AM
 
I'm hoping someone here can help me. All of a sudden I can not render *anything* in VMS (Platinum 10). I can't upload to YouTube, and can't render as an MP4 file. I tried to do the fixes, but couldn't save them, and got a bit lost in some of the technical stuff. I'm using a Sony Vaio laptop, 1.7 GHz, i7 CPU, with 6 GB memory. Every time I try to render something I get a message indicating the system is low on memory and to close apps (all I had running was VMS). I've got 447 GB of free space and can't figure out what the problem is after 2 days of working on it. HELP!!
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/16/2011 7:32:25 AM
 
Thanks for this brilliant tip! I've applied the patch to the files on my VMS Plat 10 HD and now I can render to my heart's content.
Before patching, I was getting the following error:
i205.photobucket.com/albums/bb8/acippico/Screenshots/Sony-Vegas-10-Render-error.gif
The patch fixed this straight away.
Andy.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/16/2011 7:42:53 AM
 
AKoehler, you should run the fixes as an Administrator otherwise you will not be able to save them. Also make sure you're not running Vegas at the time of trying to patch them. It may seem obvious but I don't know what your tech level is.
Were you able to render successfully before you tried patching the files?
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/16/2011 1:46:11 PM
 
Guys - as mentioned in http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=727069&Replies=8, just download and run Large Address Aware from http://forums.techpowerup.com/showthread.php?t=112556 on VegasMovieStudioPE100.exe. Enough people now report this fixes the problems in one step.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 2/21/2011 12:19:35 PM
 
"1. The 2GB memory cap problem

Download and install CFF explorer from www.ntcore.com/exsuite.php
Run CFFExplorer from an account with Administrator privileges
For each of the following files: VegasMovieStudioPE90.exe, VegasMovieStudioPE90k.dll, Sonymvd2pro_xp.dll, m2tsplug.dll, mcstdh264dec.dll, wmfplug4.dll
Note: Some of these are found in the FileIOPlugIns subdirectory. The Sonymvd2pro_xp.dll is found twice (once in the main directory and again under the plugins)."

Newbie Question: Following the dirctions to avoid rendering crashes under win7 64 bit / VMS Platinum 10, I don't find the m2tsplug.dll. Is reinstall neccessary, or is there a better way to get this file?

EDIT: I see by a later post that the file m2tsplug.dll is not part of VMS Platinum 10. Could someone please confirm this?

Thanks,
Xekester
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/15/2011 1:40:07 PM
 
Rainer, will this work with Vegas Movie Studio HD 9.0?? i want to try the fix the original poster had suggested, but i have different files as it isn't PE90 but HD90... and the following files appear differnet too...
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 4/15/2011 2:04:57 PM
 
no need to answer my question! just tried it, BRILLIANT!! anyone else using Sony Vegas Movie Studio HD 9.0 use this!!! Finally solved my rendering problems!!
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 5/9/2011 9:52:37 AM
 
Same here!!!

VMS 10 Platinum HD... crashing when rendering a project based on Panasonic HDC- SD20 AVCHD videos... applied this fix, render completd with no crash!
I think we should offer a Nobel Price to the guys who found this fix :-)
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 6/20/2011 6:01:50 AM
 
Hi David,

I note your post is dated 2/18/2010. Was this when VMS 9 was the latest version? I have VMS 10 Platinum. I have searched for the files you mention with varying results.

In the main directory I find VegasMovieStudioPE100.exe and VegasMovieStudioPE100k.dll and not the 90 that you mention.
I have found Sonymvd2Pro_xp.dll in the FileIOPlugins subdirectory then compoundplug, but not in the main directory.
In this same subdirectory I have found mcstdh264dec.dll
In the FileIOPlugins and wmfplug4 I have found the wmfplug4.dll
I can't seem to find the m2tsplug.dll anywhere.

I have Windows 7 Home Premium 64 bit with an i7 processor.

Any suggestions please?

Thanks

Bob H
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 6/20/2011 8:28:54 AM
 
VegasMovieStudioPExx.exe or dll -> this files change the name with the VMS versions.
For example, on VMS11 they will be VegasMovieStudioPE110.exe and dll.
You need to patch them (VMS11 included!!).

On VMS10 Sonymvd2Pro_xp.dll is found one time only.
m2tsplug.dll does not exist in VMS10, forget it.

I patched the above files for both VMS10 and VMS11 and the crashed rendering (same project tried on both the version) succesfully completed once the files are patched.
You can find another forum thread few post ago about VSM11 and memory cap fix.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 7/23/2011 12:38:53 AM
 
Todd,

Have you found a solution yet to the VMS AVCHD format on PS3 problem you have? I have the exact same problem. I have a Sony HDR-CX12, Sony VMS 9, and a PS3. If I record a video clip over 3 or 4 minutes, it will play fine on the PS3 (the clip is already encoded as AVCHD straight from the camera). However, if I do any editing or simply render it with VMS, the resulting .mt2s files play fine for the first few minutes then begin to stutter. As you pointed out, the bit rate jumps from ~16 to ~24mbps. Arghghhgh!!! Frustrating, since these are all Sony products. I have done some trouble shooting, and I think there is some sort of incompatibility between the Sony creative software AVCHD implementation and the PS3. I have tried to reach out to support at both companies, and nothing. I thought is was just me, until I saw your post. What camera do you use? Do those files play fine on the PS3?

I actually work for Sony, and plan on calling internally to get some answers now, since I know that I am not the only one with this issue.

Kory
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 7/23/2011 5:51:15 AM
 
Hi David,
this fix is great and it worked with my VMS Platinum 9.0b with Vista 64 bit. A miracle!

The next PC will have Windows 7 and I consider upgrading to VMS Platinum 11. Will your fix work also there?
Thanks for your help!
Juan
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 7/23/2011 3:43:44 PM
 
Kory:

I have a PS3 (original 80GB model with USB ports & memory card slots) and have never had a problem playing either AVCHD files straight from my camera (Panasonic GH1) or from Vegas when rendered as M2TS files for subsequent input into DVD Architect. Most of my videos are 5 - 15 min. long (a few are about 30 min.) and my PS3 plays them all with no glitches at all.

I've been doing this for a couple of years now and never had a problem playing rendered video from Vegas on the PS3. In fact, that's one of the reason I chose Vegas to edit my videos.

My best guess about your problem is the method you use to get the rendered video to the PS3. I use the same Class 6 SD memory card that I put in my camera; after I'm done shooting I copy all the JPG and MTS files from the camera's card onto my PC, then use the card to transfer rendered video back to the PS3. It could be that whatever method you are using does not have a high enough data rate to keep up with the PS3's demands. Of course this is just a guess.
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Subject: RE: How to fix render crashes on Windows (64
Date: 7/23/2011 6:06:32 PM
 
The .m2ts file audio sync problem after 3-4 minutes is well known with VMS 10 or 11. If you insist on rendering to Sony AVC(.m2ts) run the rendered file thru tsmuxer and your playback problem will be solved.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 12/28/2011 10:34:07 PM
 
Please advise if this fix works with VMS11 (32 and 64 bit versions) as I notice that some of the plugin files are not present.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 12/29/2011 9:20:13 AM
 
Les. If you're talking about the 64bit fix, the new build of VMS11 (build 283) will use up to 4G of RAM without the fix. I'm using build 283 and have not had to apply the fix.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 12/29/2011 9:33:17 AM
 
Jack,
I have the same experience as you with build 283. Never did apply the fix personally, but with this build no low memory issues so far.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/5/2012 8:57:53 AM
 
Didn't help me with VMS HD 11. Interesting that all DLLs have already had that checkbox set.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/6/2012 7:54:55 AM
 
It seems I have traced the problem down.

It lies in the Text Media Generator. Whenever I create a text _with_ shadow then it eats all memory in no time whatever I do, either preview video or render it. Disabling shadows removes the problem completely. Or at least I can't recreate it.

Now I wonder how should I communicate this problem to VMS development team.
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/6/2012 8:54:11 AM
 
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Subject: RE: How to fix render crashes on Windows (64 bit)
Date: 1/18/2012 5:20:22 PM
 
thanks will be giving this a shot tommrrw had it fixed once ...pc crashed lost all settings
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